Linmer

Player Character
name Linmer
alias Slippery Wicket
pronouns he/him/his
playbook Leech
status Living
player Ty
Experimental Alchemist. Orphan and former sailor/stowaway. Old man.

Linmer was developed based on his player’s desire to play someone who fit the “kooky old wizard” trope1. He quickly moved away from Disney’s Merlin and became something more original.

He may appear to be frail and useless, Linmer is surprisingly spry and a talented alchemist. He developed his persona hoping it would encourage others to ignore and underestimate him. Sometimes, though, it is hard to tell wear the persona ends and the real Linmer begins.

In terms of game mechanics, Linmer is a “Leech”, with a focus on Prowling and Wrecking.

Appearance

Linmer may be in his 50s, but he looks like he is in his 70s, thanks to a combination of a hard life and a little bit of exaggerated costuming. He has a ring of light grey hair around his bald head, a long white beard, and a thin, weathered face with a sharp features.

He puts on a show of bad posture to give an impression of frailty and age. He often has a tight-lipped expression of strain, nervousness, and worry, because he is strained, nervous, and worried.

He usually wears loose, dirty clothes. His work with alchemicals have left small burns and discoloration on his fingers. When he isn’t on a job or trying to be ignored, he will wear colored beads braided into his beard.

Story

Backstory

Linmer knows he must have had a life before he was an orphan and before he was a stowaway, but he doesn’t remember it. He has spent his whole life traveling from port to port, occasionally taking on odd jobs but mostly trying to appear pitiful enough to be ignored by the rest of the ship. At some point, an oils merchant took an interest in and taught him some alchemistry. This apprenticeship gave him skills that, for the first time in his life, made him actually valuable to other people. However, Linmer’s delight in reckless experimentation soon destroyed his relationship with his mentor. Over the years that followed, it also earned him a reputation with enough sailors from enough ships that stowing away ceased to be an option.

And so, he made land as Duskvol, with no money and no prospects.

Time With the Nameless

Detail your character’s adventures here. You can also link primary sources in the footnotes![^1]

Drives, Beliefs, and Traumas

Linmer hopes one day to return to the sea, captaining his own ship.

Linmer has developed an intense paranoia regarding the supernatural in general and possesion in particular.

Relationships

Skills and Notable Assets

Linmer is a talented alchemist, specializing in oils. He has spent a lot of time working with Binding Oil, creating some unique (and occasionally dangerous) variations.

Linmer’s has been experimenting with ways to cut people off from the Ghostfield.

Linmer is nurturing relationships with members of a hypothetical future crew.

Citations

Last updated December 15, 2023.